﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace ShooterGameMOD_Besiege
{
    public class WeaponScript:MonoBehaviour
    {

        public enum WeaponsList
        {
            
            Crossbow = 0,
            Bomb = 1
        }

        /// <summary>武器类型 </summary>
        public enum WeaponKind
        {
            /// <summary>没有武器</summary>
            None = -1,
            
            /// <summary>主武器</summary>
            FirstWeapon = 0,
            /// <summary>主武器子弹</summary>
            FirstWeaponBullet = 1,

            /// <summary>副武器 </summary>
            SecondWeapon = 2,
            /// <summary>副武器子弹 </summary>
            SecondWeaponBullet = 3,

            /// <summary>近战武器</summary>
            ThirdWeapon = 4,

            /// <summary>投掷武器</summary>
            FourthWeapon = 5,

        }

        private void Start()
        {

            //gameObject.AddComponent<WeaponsSpawnerScript>();

        }



    }
}
